A job is created with a click
Ranks, salaries, safes, boss access. The panel shows who is affected before applying.
nova_jobs · nova_bossmenu67 modules, 40 admin screens, a server hosted and updated by Nova. Jobs, economy, police, properties - every change shows its impact before it is applied.
Every screen shows who is affected before applying. No restart, no player disconnected.
Ranks, salaries, safes, boss access. The panel shows who is affected before applying.
nova_jobs · nova_bossmenuSalaries, shops, fuel, repairs. Turn one number and everything follows.
nova_economy · nova_bankingRecords, warrants, vehicles, reports, evidence, bodycams, live dispatch.
nova_mdt · nova_dispatch · nova_evidenceKeys, safes, agency, furniture. Everything persists across restarts.
nova_properties · nova_furnitureActions with a log and limits. Server-side anticheat, case files with evidence, network ban.
nova_players · nova_anticheatA single source, maintained by Nova. Applied at restart, never with players online.
auto updates · 219 migrationsThe same move on both sides: raise police cadets' salary from 250 to 275 $.
config.lua on the server, find the job, find the grade.salary = 250 with salary = 275, save.restart police so the game reloads the file./admin, Jobs, Police, Cadet grade.A single source, maintained by Nova. What we publish reaches you at the next restart, migrations included - never while players are online.
Framework, hosting and updates in a single subscription.
Nova has not released its first stable version yet. Until then, only NOVA INFINITY can be bought: it includes the beta channel, which your server will run on. The other plans open with the first stable version.
To launch a server and keep it alive
Where most servers settle
For an already sizeable community
Beyond 256 players, 3 databases or 20 GB of files: NOVA INFINITY, plus 0.20 € per player, 5 € per database and 5 € per 10 GB step, per month, up to 1,024 players, 10 databases and 120 GB.
Your files: the folder holding your own resources. The Nova framework, the server cache and its logs are not counted.
| Item | Elsewhere | With Nova |
|---|---|---|
| Base licence | 40 to 300 € / month | included |
| Dedicated hosting, 64 to 128 players | 30 to 150 € / month | included |
| Game anti-DDoS | 0 to 50 € / month, often optional | included |
| Setup | 20 to 1,000 € once | 0 € |
| Updates | applied by you, every release | automatic |
| Maintenance, developer | 20 to 100 € / month (15 to 80 € per hour) | included |
The three plans, from 64 to 256 players, are provisioned automatically on subscription: your server starts within minutes. Beyond 256 players, NOVA INFINITY grows with extra slots, up to 1,024 players, chosen when you subscribe or later from billing: going live stays automatic.
No. Jobs, economy, items, properties and permissions are configured from the admin panel, directly in game. Every change shows its impact before it is applied, and none requires opening a file.
Updates are published by Nova and apply to your server at its next restart, database migrations included. There is nothing to download or install, and nothing happens while a player is connected.
Yes. Your resources and your database import from your customer area. Nova is built on QBox: any script compatible with QBCore or QBox works without adaptation. Scripts written for ESX are not supported.
Yes. FiveM requires a Cfx key to start a server. You create it on the Cfx.re portal and it stays between you and Cfx, as with any host: Nova neither sells nor bills it. You enter the key once in your customer area, when creating the server.
The server is suspended at the end of a grace period; it is not deleted and your data is kept. Settling the payment brings it back online. The exact terms are set out in the refund policy.
One account, one plan. Automatic deployment, the rest is set in game.