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registry · 67 nova_* resources

67 modules.
One city.

Each module is a resource of the framework, shipped and updated with it. Here is what each one does for the city - not how.

Foundation6

nova_core

The core: licence, configuration pushed to every player, permissions, logs and database migrations.

nova_lib

The in-game interface library - notifications, dialogs, menus, inputs, progress bars.

nova_target

Targeting: aim at a door, a vehicle, a person, and the available actions appear.

nova_hud

The head-up display and the loading screen, configurable from the panel.

nova_chat

A minimal command input that replaces the native chat without the noise.

nova_sound

The audio engine: sounds placed in space, direct sources and online streams.

Player9

nova_session

The arrival path: sign-in, character selection or creation, spawning into the city.

nova_spawn

Spawn points - last location, home, public places - managed from the panel.

nova_appearance

Character creation, appearance shops and the wardrobe.

nova_clothing

The clothing and outfit catalogue, its shops and their prices.

nova_identity

ID cards, driving and weapon licences, job badges, with their status and history.

nova_animations

Emotes, dances, scenarios, walking styles and expressions, in a radial wheel.

nova_player_actions

Everyday actions: crouch, tackle, push or flip a vehicle, cruise control.

nova_sleep

Sleep debt, in game time, and what it costs those who never rest.

nova_consumables

Hunger, thirst, alcohol, drugs and effect items - everything a consumable does to a character.

Administration & security7

nova_admin

The in-game admin panel: thirty-nine screens to run the city without opening a file.

nova_admin_menu

The quick staff menu, at hand during an intervention.

nova_players

Player actions - warn, kick, ban, teleport - with a log and rate limits.

nova_anticheat

The anticheat: server-side detection, suspicion score, graduated sanctions, case files with evidence.

nova_discord

The bridge to the Discord bot: logs in your channels, staff roles, whitelist, commands.

nova_screencapture

Screenshots and recordings on staff request, filed with the case.

nova_afk

Idle players are disconnected after a delay you set.

Jobs & institutions5

nova_jobs

Jobs: ranks, salaries, storage and boss access, created and edited from the panel.

nova_radio

The radio: a walkie-talkie item, reserved job frequencies, favourites, and staff listening in for moderation.

nova_bossmenu

The boss office: employees, company funds, invoices, payroll.

nova_workspace

A player’s work interfaces - job, boss, gang - in one workspace.

nova_government

The public purse: taxes, fees and VAT flow into a treasury held by a designated job.

Economy & items7

nova_economy

Prices and multipliers: turn one number and the whole city follows.

nova_banking

Personal banking: deposits, withdrawals, transfers, ATMs and counters.

nova_billing

Billing: rents, taxes, insurance and fines, issued and collected in one place.

nova_shops

Shops, their stock and prices, placed wherever you want.

nova_inventory

The inventory: rarity, trading, backpack, wardrobe, on top of the item engine.

nova_items

The living item catalogue: declare an item on screen and it lands in inventories.

nova_premium

Shop credits and premium perks, which switch off by themselves when the subscription ends.

Police & justice7

nova_police

Police tools: placeable objects, plate reader, tracker, radar, helicopter, cameras.

nova_mdt

The mobile data terminal: citizen search, record, fines, wanted notices.

nova_dispatch

Dispatch: automatic alerts - gunshots, crimes - and a live map.

nova_cuffs

Cuff, escort, search, take fingerprints.

nova_evidence

Forensics: blood, casings and prints on the ground, collected by law enforcement.

nova_bodycam

The body camera: time-stamped view, evidence captured into the case, searchable archive.

nova_metaldetector

Metal detectors: an alarm sounds when someone walks through carrying a weapon.

Medical2

nova_medical

The medical engine: injuries, bleeding, last stand, revival - decided by the server.

nova_ambulance

EMS: hospital, beds, check-in and field care.

Vehicles8

nova_vehicles

The vehicle catalogue and the dealership.

nova_vehicles_data

Each player’s vehicles, their ownership and condition, in the database.

nova_vehicles_persistence

A vehicle left in the street is still there after a restart.

nova_vehiclekeys

Keys: who can open, start, lend or steal a vehicle.

nova_fuel

Fuel: consumption, stations, jerrycan, refuelling gauge.

nova_workshop

The workshop: tuning, mechanics and roadside repair.

nova_impound

The impound lot, towing and insurance.

nova_taxi

The taxi: hail a car, a driver comes, quotes the per-kilometre fare and actually drives.

World & properties10

nova_properties

Properties: homes, business premises, hideouts, with keys, storage and an agency.

nova_props

Objects placed in the world that stay put - decided by the server, drawn by each client.

nova_furniture

Furniture: a catalogue to buy and place at home.

nova_doorlock

Locks: which doors open, for which job or which key.

nova_poi

Points of interest: markers, map icons and job zones.

nova_zones

Zones: one registry of circles, boxes and polygons, shared by territories and no-go areas.

nova_teleports

Passages: from a door to an interior, from one floor to the next.

nova_ipl

Interiors: which ones are loaded, and in what state.

nova_world_tweaks

World settings: services, radios, pickups, weapon recoil, removed entities.

nova_leisure

Leisure: fishing, hunting and foraging, with trophies, a dynamic market and job production chains.

Social life3

nova_phone

The phone and its Nova apps, wired to the city’s modules.

nova_dj

Music played in game: what plays, where, and for whom.

nova_minigames

Seventy skill challenges, armed and validated by the server.

Crime3

nova_gangs

Gangs: catalogue, gang menu, shared funds.

nova_streetcrime

Street crime: shake down a passer-by, snatch a bag - weapons, outcomes and loot set from the panel.

nova_illegal

Illegal trade: growing, drying, street sales to passers-by and progression, with no server loop.

67 modules shown · counted on 10/13/2026